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Old Sep 06, 2006, 01:35 AM // 01:35   #1
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Default Protect your monk!!

I have a warrior and a monk, both level twenty, and and i have gotten good with both. but something has been bothering me. Not many people really pay attention to their monk unless they are taking damage and need healing. All the while, the monk is getting pounded, trying to heal themselfs and using up precious energy. Of course, with some of the sin skills, they can dodge. But i got to thinking. What about a warrior build that could stay in the midlines of the party and help protect the monks? So heres what i got so far:

Armour/weapons/shields: well i guess it really doesnt matter exept that you have good equipment. But you need a sword for this. maybey an absorb, vigor, or skill rune. i have a sup vigor, sup absorb, minor strength, and a minor swords. but as long as you have equivalent armour and weapons for the area, youll be fine.

Ok heres the skills i have so far:
1. Watch yourself- give you and the monk armour.
2. "none shall pass" stops enemies from getting to the monk.
3. protectors strike- do damage to the enemies as they try to get to the monk
4. Frenzy- to finish off the attacking enemy quickly.
5. Hamstring- stop advancing enemies.
6. "sheilds up"-increase monks defence
7. healing sig- keep yourself alive
8. rez skill

I know. im kinda new to factions, so i dont know alot of he skills but i will check some out.

Post what you think about the build, and feel free to post sugesstions.
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Old Sep 06, 2006, 02:09 AM // 02:09   #2
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IMO, simply having wards would do this and a whole lot more.
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Old Sep 06, 2006, 02:15 AM // 02:15   #3
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this is pve. you usually dont have an ele devoted to laying wards around the monk. besides, there are alot more warriors out there then earth eles. also, wars cost alot more energy. but if any pve warder earth eles are out there, please post. also, this build will also guard the other casters and rangers.
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Old Sep 06, 2006, 02:59 AM // 02:59   #4
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WY! - Not gonna help monk's when there in the backline.
None Shall Pass - This won't do much, as only enemy warrior's should get close to your monk
Protector's Strike - This skill does more damage to moving foes. In PvE, foes barely move unless there's an AoE
Hamstring - If you're monks getting harassed, all he has to do is move.
Shield's Up - Same as above

This build = crap. A warrior shouldn't be used to keep someone alive. This is PvE, not PvP. When you kite enemies actually switch targets.
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Old Sep 06, 2006, 03:05 AM // 03:05   #5
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ok smartguy. first off, have you ever played as a monk?
two- monks have it hard. when i paly as my monk, i have to run away from annoying warriors that chase me around. and enemies do move-especially when doing their favorite passtime- attacking a monk. with my kd war basically all i do is go after a monk.
3- in pve warriors do keep people alive. its called tanking.
4-sometime a monk cant move. ive seen alot of enemies cast ward against foes, hamstring, mesmer burden skills, and others. thats when monks ned protecting the most.
most of the time when you lose a mission its because your monk either dies or has no energy. if you hav a war protecting the monk, (1)it wont take damage and die, and (2) they wont need to heal themselfs therefore saving energy.
consider all these, then edit your post.

Last edited by Mesmer in Need; Sep 06, 2006 at 03:13 AM // 03:13..
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Old Sep 06, 2006, 03:56 AM // 03:56   #6
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Quote:
Originally Posted by Mesmer in Need
in pve warriors do keep people alive. its called tanking.
When done properly, tanking makes doing things take at least twice as long. When done improperly, the enemies wander away from the tank, the tank can't do anything to fix that, and everyone dies. Either way, tanking is pointless except in select farming groups.

Quote:
sometime a monk cant move. ive seen alot of enemies cast ward against foes
Move out of the ward.

Quote:
hamstring
Remove it.

Quote:
mesmer burden skills
Remove it.

Quote:
most of the time when you lose a mission its because your monk either dies
Either the team's fault for taking on too many enemies at once, or the monk's fault for being a terrible monk who brings Firestorm and Spear of Light. Generally it's the monk's fault.

Quote:
or has no energy
It's the monk's fault for not knowing how to manage their own energy.

Quote:
if you hav a war protecting the monk, (1)it wont take damage and die, and (2) they wont need to heal themselfs therefore saving energy.
See the above response to tanking.
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Old Sep 06, 2006, 03:58 AM // 03:58   #7
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i wanted positive responce- but with my luck i guess ill take anything....oh well
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Old Sep 06, 2006, 04:06 AM // 04:06   #8
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Quote:
Originally Posted by Mesmer in Need
i wanted positive responce- but with my luck i guess ill take anything....oh well
You should post that in any of the class forum bt Warrior, unless oyu want the warrior to fall back to the backline and kill the mobs and hence, bringin 7+ mobs with him.
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Old Sep 06, 2006, 04:13 AM // 04:13   #9
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last time i did pve it was pretty easy for monks to avoid taking constant damage
just stay behind everyone else
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Old Sep 06, 2006, 04:28 AM // 04:28   #10
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ok i give up..
but this reminds me of a funny story

Me and a group of pugs (i am a monk) were playing elona reach with a sin of all people. between the 1st crystal and the ghost, we were fighting minotaurs. a few people died, so i decided to run the crystal to the ghost. while walking there i see the sin's health god down from like 75% to nothing. after the scene i say "wtf just happened" our war says. "kamikaze over therw just ran in there, dove in front of the other monk, and saved her life." at this point, we started calling the embarrased sin "leroy" (lol wow)
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Old Sep 06, 2006, 04:47 AM // 04:47   #11
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Quote:
Originally Posted by Mesmer in Need
ok i give up..
but this reminds me of a funny story

but this reminds me of a funny thread :

http://www.guildwarsguru.com/forum/s...php?t=10023093

seems like the SAME arguement/debate starting over again in a new fresh thread, (the purpose/tanking/helping your group thing as a warrior)

didn't know it takes 2 threads to discuss this . . .


*edit*

and btw, i see you said something about monking, its called kiting, learn the art of kiting + guardian, and not waisting your energy when a ally is down only 90-95% hp, and in gvg, you could have some defense like a ward, or a simple e/mo flag running ele that has air or water, blurred vision and blinding flash, envervating flash, or necro with shadow of fear, enfeeble and etc

Last edited by Xaero Gouki Kriegor; Sep 06, 2006 at 04:55 AM // 04:55..
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Old Sep 06, 2006, 08:19 AM // 08:19   #12
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Quote:
Originally Posted by Mesmer In Need
3- in pve warriors do keep people alive. its called tanking.
It seems like you're keeping the enemy alive as well. -.-
Tanks make things take twice the time needed. And the time can be cut if you switch to a full dmg dealing warrior. eh.. Savio basically said what I wanted to.

To be honest, the build makes a warrior look like a support class, which it is clearly not, if you're rushing after the monk/ritualist first in every battle.
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Old Sep 06, 2006, 08:29 AM // 08:29   #13
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Well as it is PvE - monk doesn't need anyone devoted to protecting him. He can just fall back with some prot on him and monsters will leave him alone. They are AI mobs after all.

In PvP also there is no need for such a acharacter - as the best way to protect monk is to kill whatever is harassing him.
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Old Sep 06, 2006, 08:30 AM // 08:30   #14
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On my warrior, if I have to PUG, I'll usually play backline defense. With my hammer build, since I'm not worried about taking damage as much as the frontline warriors, but hammer is very effective for killing the things that decide the monk looks like an easy target.
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Old Sep 06, 2006, 10:53 AM // 10:53   #15
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Quote:
Originally Posted by Mesmer in Need
ok smartguy. first off, have you ever played as a monk?
two- monks have it hard. when i paly as my monk, i have to run away from annoying warriors that chase me around. and enemies do move-especially when doing their favorite passtime- attacking a monk. with my kd war basically all i do is go after a monk.
3- in pve warriors do keep people alive. its called tanking.
4-sometime a monk cant move. ive seen alot of enemies cast ward against foes, hamstring, mesmer burden skills, and others. thats when monks ned protecting the most.
most of the time when you lose a mission its because your monk either dies or has no energy. if you hav a war protecting the monk, (1)it wont take damage and die, and (2) they wont need to heal themselfs therefore saving energy.
consider all these, then edit your post.
Ok smartguy, I've made 3 PvE monk's and I play boon prot and blight in PvP. So yes, I monk.
2. In PvE, kiting > AI.
3. You don;'t even need a tank to stay alive. It's called the backline.
4.Move out of the ward, mend crippling, remove burden. You're a monk, you have the skills to do all that.

In PvE your monk shouldn't be taking damage unless it's using healing touch on a tank. If you're taking heavy damage, healing touch + orison will get you back up. 10 Energy isn't a big deal.

Sorry, but I think you should learn how to monk. Also, learn how to play warrior before you make a build. Warrior's aren't Paragons fyi.
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Old Sep 06, 2006, 11:05 AM // 11:05   #16
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In PvE monks don't need protection... specially not from a warrior. We're not talking about the Perfected Armour here who can tear through an entire backline if you don't block him... if a monk can't handle damage from a single warrior (excluding Abyssal which warriors SHOULD be 'tanking') he needs to rethink his build...

I've done many Arborstone groups.. many times i've seen the Stone Judge tear casters apart... usually because it attacks someone, they get focus healing... they kite it changes target... it spikes someone else. When i took my monk through the first target the Stone Judge came for was me... a boon prot. Why kite it off? It could barely scratch me... leaving the rest of the team to kill off everything else. The only times i've taken too much damage to handle was when i went the front line and quickly needed to kite back.
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Old Sep 06, 2006, 11:31 AM // 11:31   #17
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Playing as a monk then its pretty easy to stay away from dmg with some kiting and stuff.. I can play as Bonder in FoW, staying in the backline with the other monks, being the only one not bonded, with only 3xx hp cus i dont have a vigor rune and using 2 sups.. Then i can easyly survive.. I stay inside of Range cus i use Condition and hex removeal since alot of monks Forget that ... So even tho im just at the backline like other Casters.. then i still survive fine.. So it really shouldent be that hard as a monk to stay alive without a Warrior helping.

~Shadow
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Old Sep 07, 2006, 03:38 AM // 03:38   #18
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ok maybey i erred, but correct me if im wrong-dont other casters need protection too. not all builds can heal themselfs.
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Old Sep 07, 2006, 03:44 AM // 03:44   #19
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Quote:
Originally Posted by Mesmer in Need
ok maybey i erred, but correct me if im wrong-dont other casters need protection too. not all builds can heal themselfs.
That's what the monk is for.
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Old Sep 07, 2006, 04:44 AM // 04:44   #20
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I would do what some told me in Gladiators forum and learn how to kite and try and finesh of an enemy as fast as you can as a Warrior.There are Rangers in groups and can set traps to help protect the backline as well.This is working for me kiting as I am not ressing as much as I use to.
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